Kent Pitman

Kent Pitman
Location
New England, USA
Title
Philosopher, Technologist, Writer
Bio
I've been using the net in various roles—technical, social, and political—for the last 30 years. I'm disappointed that most forums don't pay for good writing and I'm ever in search of forums that do. (I've not seen any Tippem money, that's for sure.) And I worry some that our posting here for free could one day put paid writers in Closed Salon out of work. See my personal home page for more about me.

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NOVEMBER 29, 2008 5:40PM

Virtual Community, before the Internet

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When I was in college at MIT in the late 1970's, it was a strange time for computers. I worked in a part of the Lab for Computer Science that had close ties with the Artificial Intelligence Lab. Between the two labs, we shared four giant PDP-10’s— giant as in physically large, like dinosaurs, filling whole rooms, but not giant like fast or rich in memory. The iPod in your pocket is probably a thousand times faster and stores a hundred times more data than any one of the four machines that was shared by several dozen of us at one time. Computers have come a long way in that time, but not just in terms of their speed. And yet, for all their primitive nature, we had some advanced concepts back then you might have assumed are more recent innovations.

PDP-10 cabinets, each the size of a refrigerator

These particular four machines ran a unique operating system, aptly named the Incompatible Time-sharing System (ITS), that was at the time available only on those four machines. But understand, too, that this was at a time when the total number of machines on “the net” was tiny. My recollection is that, in particular, it was fewer than 256—the computer-equivalent of my saying “more than you can count on one hand.” (Computers have slightly larger “counting hands,” metaphorically speaking, since they use 8 bits in a byte instead of 5 fingers on a hand.) We knew the machines we used by both name and number.

ITS was fascinating as a time-sharing system (a machine that was simultaneously used by dozens of users) for a variety of reasons, but the one I wanted to mention here is that it had really no security whatsoever. It was as close as the computer community will ever get to a bunch of people living together in the wild, where the only rules are the ones that people voluntarily obey and the only protection is the shared desire of the participants to work together for a common good they all agree on. It was a place where at any moment the actions of any individual could have brought down the entire system, both figuratively and literally. (It took only a few keystrokes to stop the computer and everyone had the power to take that action. Not everyone knew the specific key sequence, but it was available in documentation for anyone who cared to look.)

It was open to the net in a day when really no one was around to cause problems. In fact, the system wasn't even passworded, so nothing kept anyone from logging in as anyone else, actually. People tended to use their own name just because there was little reason not to, and because it probably didn't occur to them ever to be anyone but themselves. I'm sure people must have sometimes played pranks, but the more common case was that someone would ask someone else to be them just to help them debug something. When freedom works, it's an amazing thing.

And everyone could read each others' files, including mail. When one connected, it was common to read the messages people had been sending to one another to get caught up. (This may seem weird, but again it's all a matter of perception. No one thinks anything of catching up in comments on a blog post that came while they were asleep, even if those messages are sometimes a back-and-forth conversation between two people with others merely “lurking.” The mail reading command on this system took an argument of whose mail you wanted to read, and people who sent or read mail on this system generally knew that it was readable by others. So again you have to evaluate these things in the context of the societal norm.)

Of course, we ran regular backups of all the files, just in case of a problem, but we didn't perceive a likelihood of problems even in that open world because we trusted that those we encountered would behave kindly to us. And, for a while, they did. Anyone could just connect and make themselves accounts. And they were quickly assimilated into the way we did things.

PDP-10 tape loader and console switches

The spying mechanism allowed us to see what newcomers were doing, and so we could help them keep from making mistakes. If a new user was on the system, usually one and sometimes several people would watch them for a while to make sure they weren't seeming lost or confused. If they were making syntax errors, they'd receive messages from someone saying what to type. They quickly learned to just type questions at their keyboard and see them answered.

So it was all very social, and although I had used other computers that were otherwise before, I quickly forgot how unusual it all was and didn't remember until years later when I moved to another system and I thought suddenly how lonely it was. I felt like Hugh in the “I, Borg” episode of Star Trek: The Next Generation when he complains how quiet the Federation ship is, and how he no longer hears in his head all the voices of the Borg.

Over time, as more people came into this world, there were increasing incidents of nastiness. (See my remarks about the rise in crackers and the co-opting of the term hacker in a blog post last week.)

I have no way to formally validate this claim, it's just a personal impression, but my sense was that this happened when there were so many people that no one bothered learning each other's name any more. Once a community is not made up of people one knows personally, and might answer to later, it's easier to do things that are either potentially or actively negative. And so mischief started to creep in.

At first we added “optional passwords.” That is, most people could still be themselves without passwords, but for trust purposes we created a way for people who wanted to give passwords to identify themselves so that others could know they were really them. That way the new crop of bad guys wouldn't spoof the administrators.

(If it were Open Salon, it would be as if one could use whatever screen name you wanted, as long as it wasn't Joan or Kerry... just so that there was some confidence that the “powers that be,” in an otherwise relatively lawless place, were recognizable when they chose to speak.)

After a while, that didn't work. So we added passwords for everyone, and we began turning off the accounts of people who were causing trouble. (See a recent blog post of mine about being quoted out of context for a few random additional details on how this went.) Once inside, there was still no security, but it was harder to get in. A kind of gated community.

In the end, we finally gave up that operating system and moved to a commercial one that had conventional protection systems. It was almost another decade before social environments like the early virtual realities and the web were re-invented in other forms.


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That computer looks remarkably like an avatar.
I was a technical writer at a software development firm in the early 80s -- when as I tell my students dinosaurs walked the earth -- and security was definitely in its infancy with most programmers developing their own backdoors (usually associated with a character's name on a long running TV show) for most processors. I'm sure all those Wilbur the Pig shortcuts have been fixed by now.
Heh. Actually, Rich, at MIT one of my early Lisp Machines (CADR-23 was its boring name, if I recall, since they were numbered as they came off the assembly line) was named "Avatar" ... but it was not this one. It was named after the character in the Ralph Bakshi animated film Wizards.
You really were a pioneer, Kent. I got there later. During the late '70s, I remember reading about a part of the story you're telling. The Well, I heard, was like standing around a campfire. What an honored perspective you have!
Could be, Dorinda. These machines were unique because they had a front door. For a long time, you could just connect and start doing stuff even without logging in. You got assigned a named which was three underscores and a set of octal digits. e.g., ___037, and you were that until/unless you logged in. Every time you issued a command it would say "(Please log in.)" after the command but then would do it anyway. Some people never logged in, but most eventually got an account and did log in. There wasn't much advantage to not doing so. And, of course, eventually it was the only way.
That's a cool bit of history, Kent. I didn't get into computing until a few years after the time you mention: by the early 1980s, at Johns Hopkins, we were mostly working on PDP-11s (running Unix) and then Vaxes (or Vaxen, in the jargon, running VMS). Oh, and some big IBM iron that we had to work with on half-duplex terminals. (Yuck!) It was all pretty standardized, though. Computer software technology moves at a fast clip.
Rich, I was lucky enough to be in the right place at the right time. I'm often surprised by how little is written about this remarkably strange and interesting culture. Anyway, I'm happy to share a bit of it...
A bit before my time, but I still remember naming machines and putting pictures on their front doors and toggling in corrections to programs on the front panel. Good times ...
Kent, thanks for this fascinating look at what was going on at MIT back in the late '70s and the early virtual community. It's interesting to see how free of nastiness everything was earlier on but then passwords had to be added and the switch to commercial software. Kind of similar to a small town where people leave their doors unlocked until the town grows and grows--and the crime activity increases changing the environment.

In the spring of 1976, a class I was in at RISD was given a few hours of demonstrations of the MIT Architecture Machine which I recall was part of the Visual Language Workshop at the time. I remember using a graphics tablet and being able to paint with it just as you would today with any simple software paint program. One of the MIT people said that in about 10 years or so people would have this technology in their homes. In my case it was 9 years, but monochromatic.

Since you mention that you were at MIT in the late '70s I'm wondering if that was as early as 1976? Another memory I have from the early '80s is attending the SIGGRAPH convention in Boston which was a real eye opener, too. I even have some photos of my friends standing around a couple of the booths from that show.

Thanks again for this most interesting post!
I arrived at MIT in 1976, but was not at LCS and the AI Lab, and hence not “on the net” until probably late 1977 or early 1978, I'm not sure. The ArchMac, as it was called, was another of the high tech places, yes. Architecture (or course 4, as MIT would call it, I think—all MIT departments are known by number) and Math (Course 18) were special because they had very few core requirements and lots of electives, so a lot of MIT students who wanted to make their own course decisions gravitated to those two departments. The problem with EE&CS (Course 6) was that it was really heavy on the electrical engineering. I liked the CS, but never did like spending (I'd say wasting) all that time learning about hardware when I wanted to learn software. But software was new at the time and tended to be taught more like a religion than like a science... maybe it still is. I eventually ended up in Philosophy and Linguistics, which better suited me. I think the only SIGGRAPH I ever went to was 1986 or 1987, when Symbolics (where I worked at the time) debuted Stanley and Stella. Mostly I attended Lisp, AAAI, and IJCAI as my regular conferences back then.
Thanks, Kent. Always enjoy hearing about the origins of things we take for granted. Interesting how many things in life seem to start out in the Garden of Eden...
Kent, the early days of software were clearly so different since you say that it was taught "more like a religion than like a science..."

I remember now that it was the '82 show that I went to and I found some statistics from the SIGGRAPH web site on that show. Also, that year "TRON" came out and a classmate of mine from high school worked at MAGI in Elmsford, NY on the film. I watched the movie again this year and sure enough there was his name in the credits. Those were exciting days back then just at the time a lot of great innovation was coming to the marketplace. I remember SCITEX was a big deal back then and a four-color printing company I used in CT spent the big bucks to install their own system.

SIGGRAPH 82 – Boston, Massachusetts
17,000 attendees
172 exhibitors
Exhibit space: 53,795 square feet
Annual worldwide revenue, computer graphics industry: $US 5 billion
Pat Cole conceives the SIGGRAPH awards program
Computer graphics entreprenuers establish four new companies:
Silicon Graphics, Inc.
Autodesk, Inc.
Adobe Systems Incorporated
Sun Microsystems. Inc.
James Foley and Andries van Dam publish Fundamentals of Interactive Computer Graphics.
Tom Brigham of NYIT introduces morphing to the SIGGRAPH 82 Electronic Theater audience.
Computer-generated human motion appears for the first time on television: a saint animated by Rebecca Allen for Twyla Tharp’s “The Catherine Wheel”, on PBS, CBS, and the BBC.
Yoichiro Kawaguchi demonstrates classic animations based on "Morphological Study of the Form of Nature.”
Bill Reeves of Lucasfilm produces the Genesis effect for "Star Trek II: The Wrath of Kahn."
Four young visual effects companies help Disney produce “TRON,” the first feature film to make extensive use of 3D computer graphics: III, Robert Abel Associates, MAGI, and Digital Effects.
The Vietnam Veterans Memorial is dedicated in Washington, D.C.
SIGGRAPH 82 Chair – Elaine Sonderegger
SIGGRAPH Chair – Tom DeFanti
University of Illinois at Chicago
I echo David -- this is a great look back. It's hard to imagine a system without individual security like we have now, but you paint a great picture.
Wonderful history/social commentary, Kent. Beginnings are often special times.

Rated enthusiastically.
Saturn, this blog area is actually pretty low security. Many blogs have been brought down by bots promising to help people make money fast, etc. We're somewhat self-policed here. But as more and more people or bots figure out ways to exploit the openings, this could get tighter. I had to eliminate the guestbook feature at my web site because people kept filling it with spam.

O'Kathryn, I'm glad you enjoyed it. Regarding beginnings, I think that's a lot why people like having kids. There's something useful about seeing through the eyes of someone who is not yet jaded.
des, elaborating on the religion comment, I recall a mid-term exam in my compiler course (6.035, I believe was the course title, we numbered courses too) that included this question: “Gotos are (a) good (b) bad.” This cued me to the religious aspect of what I was learning.
Kent,

I like your analogy of the changes in the virtual community to those of real-world communities, right up to the "gated" community. It's funny how so many aspects of the computer development reflects the real world.

It is interesting how anonymity affects behavior of so many people in a negative way, but not surprising.

I first touched a computer in 1995 (a late starter), and that was only at work. I did not own one until 1997. It was a DOS based system for keeping inventory, and it was a royal nightmare to learn, at least for me, having never used a computer of any kind previously. Later I enrolled in an IT program at a community college and at least became less computer-illiterate. ;-)

Now computers are like women: can't live with 'em and can't without 'em. (just kidding ladies)

rated
Kent, this really is an amazing piece of history. And it illustrates why history is so compelling -- knowing where something came from, how it evolved, what it was like "back then" provides valuable insight into what we are challenged with today. Thanks for this.
When I was at the AI Lab starting in the mid-1980s, the overall atmosphere was still pretty open and freewheeling -- at least compared to now. But it was just at the dawn of the era when everything was starting to get indexed and archived. Who knew, back then, that your random comment on a news group or in an e-mail would wind up in a Google search for your 10-year-old niece to stumble across two decades later?
Always fascinating to read history and especially of this era during which so much of the groundwork was constructed for the network we take for granted now.
In the spring of 1976, a class I was in at RISD was given a few hours of demonstrations of the MIT Architecture Machine which I recall was part of the Visual Language Workshop at the time.

In case you didn't know, John, the MIT Architecture Machine group evolved into the Media Lab, which is pretty famous now. Nicholas Negroponte, now more closely associated with One Laptop Per Child, was the leader of the group. (Or so my background reading has told me.)
Rick, I honestly don't think the issue is anonymity per se. I think it's community size. The notion of identity is really one of persistence, and we didn't do anything at all to verify the identity of people even who had accounts. What could we do, ask for their email address? Heh. It wasn't like now when there was anywhere else for them to be but there. They simply were who they were. What creates the problems, at least to some extent, is the notion that the community is divided between "us" and "them". When you administratively can't afford to know everyone, you start to develop, out of a kind of survival mode, a notion of who you're going to care about and who you're not going to care about. And at that point community starts to change its shape and character.
Liz Emrich, it sometimes reminds me of lost cultures (anything from Native American culture to the Roman Empire to ancient Egypt). We tend to look at society as growing monotonically (ever upward) but in fact there are steps forward and steps backward, and also just because technology gets better doesn't mean society gets better or even happier. There have been people just as smart as any of us for thousands of years. Knowledge changes, but the ability to use what one knows remains constant. That's why some of the early writings on a great many topics are still valuable today.

Liz Highleyman, regarding comments made innocently in one forum and then being reposted, see my recent post on being quoted out of context. It was definitely disconcerting.
Apparently, when palin talked about footprints and dinosaurs, she was talking about Commodore 64's and Univac.lol
Excellent, informative posted. Rated.
Are you sure you weren't working on the Dharma project? When you went outside was it really tropical and stuff? If you have no idea what I'm talking about you are obviously not a Lost fan. I recommend that you rent Lost Season 1. You'll be hooked!

Take care,
Zumi

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