When I was in college at MIT in the late 1970's, it was a strange time for computers. I worked in a part of the Lab for Computer Science that had close ties with the Artificial Intelligence Lab. Between the two labs, we shared four giant PDP-10’s— giant as in physically large, like dinosaurs, filling whole rooms, but not giant like fast or rich in memory. The iPod in your pocket is probably a thousand times faster and stores a hundred times more data than any one of the four machines that was shared by several dozen of us at one time. Computers have come a long way in that time, but not just in terms of their speed. And yet, for all their primitive nature, we had some advanced concepts back then you might have assumed are more recent innovations.

These particular four machines ran a unique operating system, aptly named the Incompatible Time-sharing System (ITS), that was at the time available only on those four machines. But understand, too, that this was at a time when the total number of machines on “the net” was tiny. My recollection is that, in particular, it was fewer than 256—the computer-equivalent of my saying “more than you can count on one hand.” (Computers have slightly larger “counting hands,” metaphorically speaking, since they use 8 bits in a byte instead of 5 fingers on a hand.) We knew the machines we used by both name and number.
ITS was fascinating as a time-sharing system (a machine that was simultaneously used by dozens of users) for a variety of reasons, but the one I wanted to mention here is that it had really no security whatsoever. It was as close as the computer community will ever get to a bunch of people living together in the wild, where the only rules are the ones that people voluntarily obey and the only protection is the shared desire of the participants to work together for a common good they all agree on. It was a place where at any moment the actions of any individual could have brought down the entire system, both figuratively and literally. (It took only a few keystrokes to stop the computer and everyone had the power to take that action. Not everyone knew the specific key sequence, but it was available in documentation for anyone who cared to look.)
It was open to the net in a day when really no one was around to cause problems. In fact, the system wasn't even passworded, so nothing kept anyone from logging in as anyone else, actually. People tended to use their own name just because there was little reason not to, and because it probably didn't occur to them ever to be anyone but themselves. I'm sure people must have sometimes played pranks, but the more common case was that someone would ask someone else to be them just to help them debug something. When freedom works, it's an amazing thing.
And everyone could read each others' files, including mail. When one connected, it was common to read the messages people had been sending to one another to get caught up. (This may seem weird, but again it's all a matter of perception. No one thinks anything of catching up in comments on a blog post that came while they were asleep, even if those messages are sometimes a back-and-forth conversation between two people with others merely “lurking.” The mail reading command on this system took an argument of whose mail you wanted to read, and people who sent or read mail on this system generally knew that it was readable by others. So again you have to evaluate these things in the context of the societal norm.)
Of course, we ran regular backups of all the files, just in case of a problem, but we didn't perceive a likelihood of problems even in that open world because we trusted that those we encountered would behave kindly to us. And, for a while, they did. Anyone could just connect and make themselves accounts. And they were quickly assimilated into the way we did things.

The spying mechanism allowed us to see what newcomers were doing, and so we could help them keep from making mistakes. If a new user was on the system, usually one and sometimes several people would watch them for a while to make sure they weren't seeming lost or confused. If they were making syntax errors, they'd receive messages from someone saying what to type. They quickly learned to just type questions at their keyboard and see them answered.
So it was all very social, and although I had used other computers that were otherwise before, I quickly forgot how unusual it all was and didn't remember until years later when I moved to another system and I thought suddenly how lonely it was. I felt like Hugh in the “I, Borg” episode of Star Trek: The Next Generation when he complains how quiet the Federation ship is, and how he no longer hears in his head all the voices of the Borg.
Over time, as more people came into this world, there were increasing incidents of nastiness. (See my remarks about the rise in crackers and the co-opting of the term hacker in a blog post last week.)
I have no way to formally validate this claim, it's just a personal impression, but my sense was that this happened when there were so many people that no one bothered learning each other's name any more. Once a community is not made up of people one knows personally, and might answer to later, it's easier to do things that are either potentially or actively negative. And so mischief started to creep in.
At first we added “optional passwords.” That is, most people could still be themselves without passwords, but for trust purposes we created a way for people who wanted to give passwords to identify themselves so that others could know they were really them. That way the new crop of bad guys wouldn't spoof the administrators.
(If it were Open Salon, it would be as if one could use whatever screen name you wanted, as long as it wasn't Joan or Kerry... just so that there was some confidence that the “powers that be,” in an otherwise relatively lawless place, were recognizable when they chose to speak.)
After a while, that didn't work. So we added passwords for everyone, and we began turning off the accounts of people who were causing trouble. (See a recent blog post of mine about being quoted out of context for a few random additional details on how this went.) Once inside, there was still no security, but it was harder to get in. A kind of gated community.
In the end, we finally gave up that operating system and moved to a commercial one that had conventional protection systems. It was almost another decade before social environments like the early virtual realities and the web were re-invented in other forms.
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In the spring of 1976, a class I was in at RISD was given a few hours of demonstrations of the MIT Architecture Machine which I recall was part of the Visual Language Workshop at the time. I remember using a graphics tablet and being able to paint with it just as you would today with any simple software paint program. One of the MIT people said that in about 10 years or so people would have this technology in their homes. In my case it was 9 years, but monochromatic.
Since you mention that you were at MIT in the late '70s I'm wondering if that was as early as 1976? Another memory I have from the early '80s is attending the SIGGRAPH convention in Boston which was a real eye opener, too. I even have some photos of my friends standing around a couple of the booths from that show.
Thanks again for this most interesting post!
I remember now that it was the '82 show that I went to and I found some statistics from the SIGGRAPH web site on that show. Also, that year "TRON" came out and a classmate of mine from high school worked at MAGI in Elmsford, NY on the film. I watched the movie again this year and sure enough there was his name in the credits. Those were exciting days back then just at the time a lot of great innovation was coming to the marketplace. I remember SCITEX was a big deal back then and a four-color printing company I used in CT spent the big bucks to install their own system.
SIGGRAPH 82 – Boston, Massachusetts
17,000 attendees
172 exhibitors
Exhibit space: 53,795 square feet
Annual worldwide revenue, computer graphics industry: $US 5 billion
Pat Cole conceives the SIGGRAPH awards program
Computer graphics entreprenuers establish four new companies:
Silicon Graphics, Inc.
Autodesk, Inc.
Adobe Systems Incorporated
Sun Microsystems. Inc.
James Foley and Andries van Dam publish Fundamentals of Interactive Computer Graphics.
Tom Brigham of NYIT introduces morphing to the SIGGRAPH 82 Electronic Theater audience.
Computer-generated human motion appears for the first time on television: a saint animated by Rebecca Allen for Twyla Tharp’s “The Catherine Wheel”, on PBS, CBS, and the BBC.
Yoichiro Kawaguchi demonstrates classic animations based on "Morphological Study of the Form of Nature.”
Bill Reeves of Lucasfilm produces the Genesis effect for "Star Trek II: The Wrath of Kahn."
Four young visual effects companies help Disney produce “TRON,” the first feature film to make extensive use of 3D computer graphics: III, Robert Abel Associates, MAGI, and Digital Effects.
The Vietnam Veterans Memorial is dedicated in Washington, D.C.
SIGGRAPH 82 Chair – Elaine Sonderegger
SIGGRAPH Chair – Tom DeFanti
University of Illinois at Chicago
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O'Kathryn, I'm glad you enjoyed it. Regarding beginnings, I think that's a lot why people like having kids. There's something useful about seeing through the eyes of someone who is not yet jaded.
I like your analogy of the changes in the virtual community to those of real-world communities, right up to the "gated" community. It's funny how so many aspects of the computer development reflects the real world.
It is interesting how anonymity affects behavior of so many people in a negative way, but not surprising.
I first touched a computer in 1995 (a late starter), and that was only at work. I did not own one until 1997. It was a DOS based system for keeping inventory, and it was a royal nightmare to learn, at least for me, having never used a computer of any kind previously. Later I enrolled in an IT program at a community college and at least became less computer-illiterate. ;-)
Now computers are like women: can't live with 'em and can't without 'em. (just kidding ladies)
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In case you didn't know, John, the MIT Architecture Machine group evolved into the Media Lab, which is pretty famous now. Nicholas Negroponte, now more closely associated with One Laptop Per Child, was the leader of the group. (Or so my background reading has told me.)
Liz Highleyman, regarding comments made innocently in one forum and then being reposted, see my recent post on being quoted out of context. It was definitely disconcerting.
Take care,
Zumi
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