Nick Leshi

Nick Leshi
Location
Bronx, New York, United States of America
Birthday
December 13
Bio
Writer, actor, media professional, fan of entertainment, pop culture, and speculative fiction. Contact nickleshi@aol.com for more info.

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FEBRUARY 7, 2012 11:36PM

Space, Time, and Storytelling in the Digital Age

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Technology has made our modern world the kind of place science fiction writers of the past only dreamed about -- all sorts of information at our fingertips, accessible via mobile devices; thousands of books from our personal libraries carried around on lightweight, portable e-readers; free video-conferencing software like Skype that enables us to communicate "face-to-face" with virtually anyone across the globe; easy-to-use high-definition recording devices and online distribution platforms that allow us to chronicle our lives and share them with family, friends, business associates, aquaintances, and even strangers. These are heady times. 

Speculative fiction has always acted as a prophetic voice reflecting the technological advances of the time and using the author's imagination to propel those current events and ideas to fantastic heights of "what if." Many scholars and writers have examined what the Internet is doing to our brains. The information overload has added to worries that we're becoming a bunch of short-attention-spanned tech addicts. One thing that really fascinates me is the storytelling trends I'm seeing that I believe are a reflection of our times.


The television shows produced by J.J. Abrams, for example, depict non-linear plotlines, alternate realities, time-hopping adventures. From the hit series Lost to the terrific Fringe to the recently debuted Alcatraz (which has quickly become one of my favorite new shows), they epitomize in dramatic fashion the timeshifting, hypertextual characteristics of our present reality.

Abrams isn't the only one dabbling in such intentional or unintentional metaphoric fable-telling. American Horror Story, Once Upon a Time, and other programs in the traditional mass medium of television are also experimenting to some degree or another with similar tropes. 

As spatial and temporal barriers are shattered by digital tools that turn ordinary citizens into film auteurs, techno-artists, citizen-journalists, or just eager consumers of the content that's becoming more and more prevalent, it will be interesting to see where our imaginations take us from here.

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I hear you and wonder what the future will bring. i think we are being shown everything right on TV and in the movies. No one will be able to complain because it was all shown to us ahead of time. I also believe there are some folks here who live far longer than the rest of us and they are having a merry old time playing with our heads and more...

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Very interesting and very well observed, I think non linear plotlines may become a huge new avenue for storytelling (and gaming I think, because they are becoming such increasingly complex story canvasses of their own as well). Non linear plots branch out of the main plotline with a new subplot, large enough to stand on its own as story, a minimal expression of spin-off in a Series, brought back eventually to the main plot. Personally, I find the notion of linkage between stories fascinating, recurring elements of a Series that bring a sense of familiarity, cohesion, progression, and purpose to a group of stories.
Nick, I really like the way you define the shift in storytelling in terms of time (non-linear) and "hypertextual characteristics." Do you mean by that, references to other stories, other plot lines, other media (transmedia), other identities? For instance, do you think that character itself is less fixed that in traditional narratives? Our identities proscribed by physical/spatial, as opposed to behavioral/psychological identities?
Helvetica, I was thinking more along the lines of the way content is read online, with links going back and forth rather than in traditional print from left to right, page to page. BUT, I also think your point is valid too, that it's becoming more "meta-fiction" and self-referential and taking the characters out of the world their in.