Video Games That Make You Cry
I got all excited when I saw this article over at good old mainstream MSNBC entitled "When has a video game ever made you cry?". I had been foolishly hoping for a discussion of video games and how far along they've come as valid storytelling mediums. I suppose I should have expected the sub-title that hit me when I opened the article: "Indie titles prove that games can evoke the same emotions as films, books".The article goes on to seemingly assert that only these new indie games have themes exploring deep emotional issues.
...Rohrer’s game isn’t the only one mining some surprisingly deep emotional territory. From the awkward and sometimes comical feelings that arise during sex to the poignant experience of confronting childhood memories to the joyous and heart-wrenching juggling act that is fatherhood, a host of independent titles are busy proving that — despite much evidence to the contrary — video games really can explore and evoke the kind of emotional experiences that movies and books do.Now, I'm all for mainstream press discussing exciting new video games that break from tradition and explore new boundaries of possibility (i.e. the cool "Dark Room Sex Game" described in the article). On the other hand, I dislike the article's implication that "regular" console and PC games lack the emotional depth of films and books.
“One critique of contemporary commercial games is that they have less emotional breadth than, say, novels or film,” says Celia Pearce, the festival chair. “Imagine if the majority of films that came out every year were action and horror films, which is exactly the situation we have currently in the mainstream game industry. Now, imagine that games had the breadth we are used to in film. Imagine a ‘love story’ game or a ‘coming of age’ game or a game about mortality, parenting or spiritual enlightenment. These are some of the themes tackled in games featured in IndieCade.”
Video games are particularly difficult for non-fans to evaluate, since their level of immersion requires more time investment than other mediums. To me, this feels like yet another article written by a non-gamer trying to discuss something they know nothing about. There are many games, particularly within the RPG (role-playing game) genre, that have story lines and emotional moments that are just as legitimate and moving as those found in movies and books.
Countless gamers will likely site the classic PS2 game Final Fantasy VII as one game that brought tears to their eyes. Recent games for the Xbox360 and PS3 have also made huge leaps in terms of story quality and execution. I recently completed Bioware's latest epic Mass Effect, which has an amazing story, but takes a good 5 hours or so of gameplay before its true scope and heart are revealed. *MILD SPOILER ALERT FOR MASS EFFECT* At one point in the game, your character is literally forced into a Sophie's Choice moment, where you must make a life and death decision that will affect a character you have come to feel affection for. I agonized over the decision, and definitely felt moved by the scene that followed. *END SPOILER* In fact, in most of the recent Bioware games (Knights of the Old Republic, Jade Empire) you'll find great stories and characters that will move you.
I'd argue that the immersive nature of great video games actually make them more effective than just watching a movie. You aren't just passively watching a character make a decision, you're the one who chooses who lives and dies, which relationships (including romantic ones) you want to pursue, which path you wish your character to go down. Try playing the outstanding Bioshock, meeting the Little Sisters and the ethical dilemma they present, and then tell me you didn't find the plot just as captivating as any movie or book. And guess what - Bioshock was such a great story, they're now working on a movie version, with some pretty big director names attached to it.Basically, the author of the article is about 5 years too late to this party. There have been many examples of "mainstream" games that are effectively moving works of art. And the indie game market isn't particularly new either - the recently released Braid on XBox Live has been a big success, rightly praised for its lovely story and artwork. Just once I'd like a serious article written about this topic from someone who actually knows what they're talking about.


Salon.com
Comments
These days I'm more of an MMORPG player. I started playing Final Fantasy XI Online several years ago (though I've been offline for two or three years now...playing World of Warcraft). That game was very emotional. Looking back, a lot of the gameplay mechanics sucked, there was an elitist gear acquisition system, and an uncomfortable, mutual racism between North American and Japanese players (unlike World of Warcraft, players weren't separated geographically onto different servers) seemed to pervade the game environment. But aside from the incredible flaws, there was a very good community in the game. It was like living in a small town, where everybody knew your name and you often worked together to get things done and got to know each other. Maybe I was on a good server, but I know a lot of friendships were forged, partially because of the way the game made people cooperate with each other.
Games can get pretty emotional. I think anyone whose ever played an online game can talk about an emotional argument they've had or heard online. I like the interactive nature of online gaming; I think there's a lot of potential in the medium to evoke emotional experiences. It's unpredictable and oddly meshed with personality and avatars.
I hope what I posted makes any sense at all. ~conspiracychic
But I am a fan of the Italian goth metal band Lacuna Coil. And some guy took a Lacuna Coil track and combined it with scenes from a game called Final Fantasy VIII, and basically created a music video.
When I saw this I was absolutely stunned by the artwork and the detail of the animation. I really hadn't seen anything like that before. I felt like I was watching a movie. I had no idea that games had progressed so far.
By the way, here's a link to the video I'm referring to:
http://www.youtube.com/watch?v=j98bEDqEc3I
I'm glad that you get what most of us working in video-games are attempting to do. We're trying to use game-play to get a little more under you skin than can happen with non-interactive media. It's a real challenge, and I'm pleased to say that we're getting better and better at it.
My favorite is ICO (PS2). It has a particularly great game-play device for emotional narrative: you lead / protect an innocent girl out of a very dangerous maze, all the while learning why the two of you were trapped there to begin with. The emotional connection you have with this girl really packs a punch at the end of the game. Be sure to watch/play past the credits.
Similarly, Valve's PORTAL does a phenomenal job of illiciting emotional responses from the players! Without providing any spoilers, I can say that you should pay close attention to what is being told to you as you progress.
But even aside from emotional narratives, people tend to forget that games have intellectual points to make as well. We've all played Monopoly, but few know that the game-designer's intent was as a warning against monopolies. When someone wins the game, the economy is effectively destroyed.
I also recommend a science fiction novel called 'The Player of Games' by Iain Banks. In that book, a champion game-player is asked to represent his star-spanning culture to another culture that uses games as the defining aspect of their government.
Cheers!
Andy A
I can’t say a video game ever made me cry, or even that it has stirred me especially on a deeply emotional level, but my wife and I sometimes play some of the older two-player games in which we are a team. The funny thing about that is that after playing one of those games, if either of us starts up a solo game, it feels lonely, and sort of uncomfortable at first. I remember the first time I experienced that and thought it was kind of funny.
rated
There seems to be an inordinate generational gap when it comes to new technologies, and for the longest time, critiques of new media have relied on myths and fears that come with introduction of any new technology.
Kudos for the article. Love it!
conspiracychic, you also raise a good point about MMORPGs (massively multiplayer online role playing game) also offering an emotional experience that you cannot find in other mediums. I had been thinking more of the genres that followed "traditional" story narratives - Bioshock, for all its wonder, is a very linear game, storywise. But yes, MMORPG gives players another way to immerse themselves in a virtual world. I have a friend who plays on a server that demands everyone act "in character" over voice and game chat, and he has crafted these amazing stories for his characters that would be brilliant if ever written done in book form. But that's the point - he doesn't need that medium, because the game has given him the perfect vehicle to express that creativity and story telling ability.
As a bit of a cinephile myself, as well as a gaming fan, I can say that I appreciate what both mediums bring to the table. And you can see how video game designers have been borrowing from and incorporating ideas from cinema - there are cut scenes in video games that are just as stylish and well composed as anything you'd find in a great film.
You need not invest 5 hours in one sitting, that figure was more about how much game play goes into a game before the story really gets rolling (since the game is also concerned with helping you master the basics of combat, movement, inventory management, etc). I myself tend to play between 45 minutes - 1.5 hours at a time on a good day.
For someone like you, I would suggest perhaps getting a copy of Jade Empire for the PC. It's pretty cheap right now, and if you enjoy Asian cinema, the storyline will be right up your alley. For something more moody, the excellent Bioshock (also available on PC) will likely grab you within the first hour of game play.
http://www.escapistmagazine.com/videos/view/zero-punctuation
And although I hate to correct the master at her trade, I must remind you that Final Fantasy VII is a PS1 game (making it all the more remarkable--and really truly pointing out how late that MSNBC piece is).
I gave many hours of my life to both VII and VIII. While playing those brilliant titles, I realized that video games can truly exist as art.
I don't know anyone who played VII (without spoilers and in the slow, methodical way that i played it) could have kept their eyes dry when Aries went...
I haven't really played too many non-sports games since VIII (a notable exception being "Fable" on xbox), but boy did I love those two for PS1.
If you enjoyed Fable, you should think about upgrading to the XBox 360 (they have some great deals out right now - almost as cheap as a Wii), because Fable 2 is about to come out. I'll post a review when it does, as it is one of the few games I'm likely to go pick up on its release date.
undertow, thanks for the link. I'll check that out.
I gave many hours of my life to both VII and VIII. While playing those brilliant titles, I realized that video games can truly exist as art.